



Traits have a lot of tunables, some of which can limit on who can acquire the buff, etc. This is way more feasible than doing a TestSet thats continually test each Sim hour and Sim minute. This can be useful if a modder wants to have a buff that should only happen based on the environment. When it is Night Time, the Sim will lose those Buffs. Proximity Buffs (Requires further expansion).ĭay Night Tracking allows for buffs to be active based on the environment of where the Sim is in.Ī buff in this region can be equipped based on these groupings:įor example: If the environment is currently Day, then the Sim would acquire buffs from Day Buffs.Inside a Trait, there are three ways a Buff can be hooked onto a Trait: A TraitBuff is commonly used in many areas as Buffs can affect the Sim in ways such as changing the decay rate of a Statistic or Commodity or even equipping a Clothing for the period of when the buff is active.įor a full list of what a Buff can do, refer to Buff. Depending on how the modder tunes the trait, each Interaction can be a Mixer Interaction, Super Interaction (Or its SubClass or Variants) and it can be towards a Target or towards the Actor.īuffs can be hooked alongside a Trait to make the Buff co-exist along with the trait until the trait is removed, this is called as a TraitBuff(s). Interactions can be added onto traits for a Sim to do certain actions. Personality Traits), they can come as such as Reward Traits, Traits that define the Sim's Handiness, etc.Ī trait can be tuned to meet a different criteria, such as a Personality Trait, a Hidden Trait, etc. Traits are not only used to define the Sim (i.e.
